Traditionally, games were distribute through an "app store". The most popular ones are:
- Steam
- Epic
- Apple
- Android
Yet there been a shift in game developement, where most games use a library called ThreeJS, which produces a of browser games, that be distributed online without an app store. Developers have startto put games on their own websites.
Hosting a game on your website has significiant from first party data, accurate attribution, and no steep store fees. It also has the drawback of having to host on your own, especially around user acquistion and scale. This talk will cover both for web game release.
Session speakers
Learn more about the person leading this session.
Devin Dixon
SpeakerCEO · Glitch